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July 20, 2012
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Toothless blender rig by mikilake92 Toothless blender rig by mikilake92
Hi guys :D, after a lot of time i finally completed the rig of my toothless! :nuu:i made it sperimenting some modifer and constraint, searching and analysing other rig, following the animationmentor.com videos, and a lot of tutorial!! :meow: the rig look like cool, isn't perfect and can be improved, like the model... but i done!! and i so exited of that :woohoo:, so now i need to improve my animation experience a litte more before try to animate something so complex, but i'll do that!! :happybounce:
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:iconzorokra:
Zorokra Featured By Owner Dec 7, 2012  Student Filmographer
This looks rather... Complex... XD

I plan to do this myself once I've finished a course on how to learn blender and its programming... So can I just ask you how long it took you to get to this stage?

Oh and can I just say, the model you've got here looks great! XD
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:iconniko40:
Niko40 Featured By Owner Jul 21, 2012  Hobbyist General Artist
Looks pretty good. :) Mesh deformers anywhere? How many bones did you use? Just random curiosity. XD
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:iconmikilake92:
mikilake92 Featured By Owner Jul 29, 2012
for now i haven't use the mesh deformer, only armature modifer. the armature count 116 bone. :D
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:iconniko40:
Niko40 Featured By Owner Aug 3, 2012  Hobbyist General Artist
Ah... Okay. :) When you feel like experimenting, the mesh deformer gives really nice results in the end. But it's a lot different to set up and a bit harder.

Nice count already. :D I use a bit more myself though... If you like to know.

Last rig I made has 5 mesh deform cages, 82 bone shapes, 16 shape keys, 50 drivers, 950 lines of python script creating 3 custom panels; 2 to control the character with and one with 3 tools, 176 control bones and 449 bones in total. I have used up like... A month to set that up. XD Mostly experimenting with python. It's a HUGE timesaver sometimes, gives more time to other things. :wormnomnom:

Anyway, this gives a lot of easy to use fine control over the character but is a lot of work.
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:iconalatdragon:
AlatDragon Featured By Owner Jul 21, 2012
i love rigging :D and i know what it feels to finally finish rigging something important =) congratulations, hope we can see it animated soon :D
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:iconmikilake92:
mikilake92 Featured By Owner Jul 26, 2012
yes, every time i've completed a part and it worked i was so excited!
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:iconrealtimebrush:
RealTimeBrush Featured By Owner Jul 21, 2012
Cool piece of work thats a very complex rig you have there.
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:iconmikilake92:
mikilake92 Featured By Owner Jul 26, 2012
yes it was very complex, it take me a lot of time, but I am so happy to have succeeded! :joy:
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:icon3dfreak3d:
3DFreak3D Featured By Owner Jul 21, 2012  Student Digital Artist
looks very nice!!!
rigging is so challenging every time :D
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:iconmikilake92:
mikilake92 Featured By Owner Jul 26, 2012
you're right!
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